Great interview guys. Very interesting read!
Amazing Interwiew !
I loved all the Mexican references in the Rios character, like the “Hecho en Mexico” logo and the other tats are really funny too but what i would really like to know is that if that is Violent J face paint in one of the alternate mask you get to chose at the beginning of the game.
Thank you for such great interview! Very eye opening!
I’ve been following the character art for AO for some time. Inspiring work guys!
Great article. Very inspiring, especially the WIP images. It’s funny that most of the industry pros I’ve read about or watched their videos only use a couple of brushes when they’re sculpting.
the mask on that guy in the frontpage of the article looks so cool… Love how the jaw part of the mask melts into a chiseled skull’s mandible. I agree too, the visuals are just great!
Great interview, great art! Thanks everyone for taking the time for the interview. I know there is a lot of work that goes into it!
Looks like I will have to pick this game up!
Peace-NickZ.
Fannnnnntastic!! The work is really top notch guys! Congrats! It’s amazing to see how many characters can be created by just 3 people.
One request though. Can you guys post higher rez images in this thread? It seems that the images up top are the same size as the ones in the interview and i REALLY want to get these character shots to my reference folder at the highest image size possible. Bot sure if it’s just a browser issue on my end or if the images in the interview popup really are that size. Regardless, I am inspired!
Great article. BTW you misspelled my name:
Rod:
I generally start with the Move Brush and the Clay Tube brush for the most part. Once I’m happy with the overall proportions, I add more divisions and work a lot with the Brian Silva brushes, the Inflate and Pinch brushes. For small details, I use the Drag Rectangle with a custom alpha or/with my texture converted to a mask.
Sorry about that, Bryan. Our webmaster will fix the error shortly. Thanks for letting us know!
great work guys! id like to see the images bigger as well, i really enjoy the combination of the big shaped armor pieces with the wrinkled materials underneath.
one of the best intervews EVER
Hi guys, tanks for sharing your amazing work I love this game!
This interview is really interesting, and now we know more about the video games industry workflow with ZBrush.
I am student in a video games school in France, we learn essentially 3dsMax, but I really love ZBrush and I learn it during my free time alone :).
I just have a request in relation to your workflow, can you post image of a character base mesh before and after you detailling it in ZBrush, I really want to see the different step of creation and the modeling before exporting in ZBrush and the topology, this can really help me in my learning.
Thanks a lot! :+1:
(sorry for my english :o)
Wow guys! Thanks for this great interview - great worx!
Finally I had some time to read it. Awesome models!
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Many thanks for this interesting interview and all the great infos and images!
Great interview!Awesome info…Congrats for the stunning work. The art looks impressivesmall_orange_diamond
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Hi everyone
Awesome interview ! But i have a single question about the character developement process, particularly about zbrush.
How many times a character sculpting takes when working in a video games company?
I’m a french user, a beginner.
Sorry to “up” this post, but it was a question that i had to ask
With regards,
David
Thanks for great interview, congrats for the stunning work.
This interview is great and amazing. For this way we know more about the work flow of video games industry. Please share the creation and modeling of ZBrush.