When i’m exporting a 1 meter object from 3dmax it works fine, move tool moves polygons around a lot, the same when i make a polymesh out of sphere inside zbrush.
But when i export a 500 meter object to zbrush, and use move tool, it moves polygons just like with zadd set to something very very low, close to value of zero, other brushes work fine, its only the move brushes, how do i fix that?
Do i have to sculpt on resized down model and then scale it up inside 3dmax?
