ZBrushCentral

zbrush4 <>maya

Hi there,

New to zbrush. Can you help me with a simple (i gues) problem?

The object is a mesh plane (no volume). What I need to do to preserve its boundary edges from smoothing in zbrush?

thanx a lot

Turn off ‘Smt’ in Tool > Geometry

but i need to smooth the mesh. except for the edges. is it possible?

ps

i’ve watched a tutorial with maya proxy and Crease Tool. It works. But some corners at the edges are smoothed anyway.

Subdividing with ‘Smt’ off will still add polygons to the mesh, it just keeps edges and corners sharp.

so I can’t smooth all of the surface and keep boundary edges untouched?

I think what dennis789 is asking is how to subdivide+smooth everything inside the outer-most edges of a plane (where the plane ends and empty space begins), but not smooth those outer-most edges themselves. I’m not sure there is a way to do this that maintains quality. It’s either all or nothing. The cleanest I can come up with is to mask the sculpted areas, subdivide with smt off a couple of times, unmask all, then divide with smt on a couple more times. Not very clean, but it can be fixed a bit using the alternative smoothing algorithm (hold shift, start smoothing, then let go of shift while continuing to smooth). Hiding polygons and creating edge loops is another way, but doesn’t work well at all.

Edit: Forgot to mention you could always reload your original low poly plane to create a displacement map. That would be the cleanest method probably.

exactly

thanx for your reply. I’ll give it a try.