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zbrush4 3DCoat Retopology work flow (Auto-retopoligise

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Hi I have a Qeustion regarding the pipeline workflow when a person retopoligise a high resolution mesh in 3dcoat that was sculpted Zbrush 4.
How do I snap the retopoligised mesh back to the high res mesh in zbrush like the GoZ method described via the 3D max GOZ retopo tutorial where it just ask you if you want to replace the high resolution mesh for a low resolution mesh.
I want to animated in 3D max at the end.
I am newbie to this sort of work flow.
Been using3D max for the last 3 years ,Zbrush 2years,and 3dcoat 2days.
Would be my first decent animated carracter that have lots of detial.

2nd,Regarding polypaint/alphas exporting that map when uv map unwrap.
so far non of the polypaint info apears in the texture,displacement,normals.
when you unwrap to be send to 3DMAX.How do I do these Steps ?