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Zbrush2Maya Texture/UV Question

I am having some display issues in Maya after transferring from Zbrush via .ma.
This issue is only visible if i have textures On and Hi Quality OFF.
If i turn Hi Quality ON everything looks just like i had it in Zbrush.
So i figured it was just a graphics issue on my side but after looking
into it more i found that the UV Texture Editor in Maya looks whacked
also until i click the little button at the top to turn Texture Baking On/Off.
Can someone tell me if this is a graphics issue or am i missing something
about the baking textures or something.
I have 4 images below trying to explain better.

Displaying Textures with Hi Quality OFF
[ATT=]DisplayTextures.jpg[/ATT]

Displaying Textures with Hi Quality ON
[ATT=]DisplayTextures_HiQuality.jpg[/ATT]

Maya’s UV Texture Editor with i think baking turned off.
[ATT=]UVTextureBakingOff.jpg[/ATT]

Maya’s UV Texture Editor with i think baking turned on.
[ATT=]UVTextureBakingOn.jpg[/ATT]

If the images are overkill on this post i apologize.
Thanks so much for any help.

Attachments

DisplayTextures.jpg

DisplayTextures_HiQuality.jpg

DisplayTextures2.jpg

DisplayTextures2_HiQuality.jpg

UVTextureBakingOff.jpg

UVTextureBakingOn.jpg