hello everyone 
since im new to this all normal thingie i dont know how to call it. im experimenting with normals in zbrush but i’m stuck now with this weird jagyness:
basically, i import LP, i Store the morph target, then subdivide and sculpt. then im making a new texture and then i go to level 1 and start zmapping. i checked tangent normals and pressed create normal map but what im getting always is the jaggyness as in the image above.
thanks in advance for looking at this.
