Hey folks,
I did this little blend shape animation the other night and thought I’d share. It ain’t perfect, but is what I call a “Digital Sketch”, to jsut try out some stuff and generally have fun. Four blend shapes were created in zBrush, then exported as OBJs and imported into SoftImage XSI. Shape Animation was set up in XSI and a basic incidence shader too, with a voluma shader with cigarette smoke in it. The smoke is barely visible, but if you look closely, you’ll see smoke racing around at a super fast pace inside of this guy (that reddish tone). No lights were set up, this is jsut the default lighting. The entire thing, including all modeling, shape animation setup and shader setup, was done in two hours. There is no displacement or anything, that is all geometry produced in zBrush. The geometry is pretty heavy, at around 258,000 polys. XSI could handle it, though was a little upset. Maya 6.5, though, was much better able to import these guys when I tried that later on. Seems Maya 6.5 has some improvemenets to it’s ability to deal with heavy data like that. Meanwhile, this was done in XSI and zBrush. OF course, lots could be changed, but it was a fun little thing.
http://maudit.net/cg/movies/sketchBook/zXtest_v02.mov
Comments welcome.
Matt Hollingsworth
technical director
fx color lighting
stan winston digital
fantastic four