hi,
i’m having some problems in xnormal,
when i bake out normal maps in xnormal, they seem to come out flipped,
what i mean is that the detail that are meant to be on the front are on the back, and the detale thats meant to be on the back are placed on the front,
the normals bake out nicely, but just come out flipped, it only seems to happen on high poly models sculpted in zbrush,
heres a pic
http://img27.imageshack.us/img27/6432/normalmaptrouble.jpg
can you please help you’d be doing me a huge favour,
btw i’m using maya,
could z brush be causing it?