Hey Guys,
Just a question regarding how much I should rely on Zbrush to produce my models from start to finish.
My main programme is 3dsMax, Im very proficient in all disciplines especially modelling. I have just started to learn Zbrush and find the learning curve to be easy enough. I’m just trying out a few video tutorials out there to see what Zbrush has to offer at its initial stages i.e modeling and blocking out models with Zspheres.and going from there I like the work flow this provides but it does still feel like I should be modelling my base mesh in 3dStudio and going from there… essentially by-passing the use of Zspheres etc. and to be using ZBrush later in my pipeline when I want to add the details that Zbrush is so renowned for.
What are your thoughts on this matter.What was everyones experience when using Zbrush for the first time and how has it changed if at all. Should I persevere…am I wasting my time learning to use Zspheres.?. Will I ever find it more natural modelling like this rather than in my native modelling package .ie 3Dsmax. What are the benefits of mastering Zspheres over getting a base mesh from another package… I understand it to be more of a natural way of modelling …even though Im slow at it at present! I have already run into a few problems …mainly symmetry not being completely accurate when it comes down to the fingers for example… basically I need your experienced heads to give me a bit of insight 