ZBrushCentral

Zbrush workflow between low hi poly uv

Hi all

I got some heavy troubles annoying me on zbrush .

I usually do as fallow :

1 : create a low poly mesh in max , export it
2 : sculpt hi details in zbrush
3 : export the lowest version to do the unwrapping in a proper software such as max
4 : reimport low poly version in Zbrush , copy the uv using uv master to the hi model .

And there this is at this point that the uv are … problematic . The main form of the uv is still here , but apperently each polygone are not welded together , wich result into a catastrophic baking from normal map .

I found my way by exporting the hi poly version , and do the normal map baking througth xnormal .

However , now i have also made a nice hi poly texture on my model , and i would like to know how i can finaly resolve my uv problem , wich is the copy past function of uv master .

So please let me know if anyone has a solution about that m cause i m really getting crazy and pushing my nerves at a maximal level . I already looked on youtube or google about this issue , but nothing poped up

here is a little picture of my problem

Attachments

eb2z.jpg

use goZ instead of import and export. It will fix your problem.