Hi all
I got some heavy troubles annoying me on zbrush .
I usually do as fallow :
1 : create a low poly mesh in max , export it
2 : sculpt hi details in zbrush
3 : export the lowest version to do the unwrapping in a proper software such as max
4 : reimport low poly version in Zbrush , copy the uv using uv master to the hi model .
And there this is at this point that the uv are … problematic . The main form of the uv is still here , but apperently each polygone are not welded together , wich result into a catastrophic baking from normal map .
I found my way by exporting the hi poly version , and do the normal map baking througth xnormal .
However , now i have also made a nice hi poly texture on my model , and i would like to know how i can finaly resolve my uv problem , wich is the copy past function of uv master .
So please let me know if anyone has a solution about that m cause i m really getting crazy and pushing my nerves at a maximal level
. I already looked on youtube or google about this issue , but nothing poped up
here is a little picture of my problem
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