So I started Polypainting a while back and I decided today to start over. However, when I go into Colorize and try to change from say a White Cap shader to a Flat Color, it won’t switch the shader. It keeps showing the shader (MapCapWhiteCavity) that I used from my first PolyPaint long ago. How do I fix this?
It’s also causing my colors to not work correctly. Black is not black…it’s like a strange grayish red. All I really want to do is reset the entire model. I tried exporting it out as an obj and then reimporting it, but that destroyed my subdivision levels. Very frustrating.