ZBrushCentral

Zbrush UVs -> Max not working?

Hey there,

I tried texture painting for the first time in Zbrush today - awesome. However, I had a problem transferring the textured model to 3DS Max. I didn’t unwrap the model in Max first (I know now that I should have…) but from what I’ve read, the UVs applied in Zbrush should transfer to Max. However they don’t - when I import the obj then apply the texture in Max it is mapped to the model randomly as if there were no set UVs (it’s not the map-needs-flipping issue, I know about that).

I’m pretty sure the import settings in Max are correct, I’ve checked them against those in tutorials, so I wonder if I missed something on the Zbrush end. Anyone have any idea what? I’ll be sure to unwrap the model in Max next time, but I’d like to rescue this texture work. :slight_smile:

Never mind… for some reason the UVs spontaneously appeared after I added a UV unwrap and messed about in it for a while. Weird.

Just mentioning it in case anyone else runs across the same issue. :slight_smile: