Hey, guys
I’m having some trouble finding good information about how zbrush handles uv regions, and what workflows work best. I’d prefer to have characters have all their uvs laid out over several uv regions, such that there are no overlapping uvs when selecting the entire character.
So, a few questions:
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Are there invalid uv regions? In my tests, objects in 0,1 0,2 and 0,3 seem to be ok, but objects in 1,1 1,2 and 1,3 won’t create a proper texture, in the multi map exporter, or the regular texture editor. Is it just that the only valid row is row 0?
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Is it true that one object cannot have uvs in multiple regions? Or can you do that, but need to do some special tricks to get it to work? The test object i have exports the proper number of maps, but none of the textures look right.
If there are any good resources for information on this, please let me know!