ZBrushCentral

Zbrush UV/Polypaint issues? Polypaint map changes once created?

Hello. I am having troubles exporting the polypaint map from Zbrush to be imported into Maya?

The map is perfect when I haven’t touched a thing or any of the settings…

But when I go to Texture Map > New from Polypaint, The UV Map messes up on the arms and on the lips. The polypaint goes out of place.

I have already UV Mapped the model using UV Mapper, and reimporting it into the SubTool palette.

The UV Map works fine, but when I click New from Polypaint, that’s when I have problems.

I have a before picture, before I clicked any of the settings, then an after picture showing what happens after I click the New From Polypaint. I also have a picture of my settings.

BEFORE

AFTER (With New From Polypaint)

SETTINGS

HERE IS A PICTURE OF THE BODY MESH IN MAYA, You can see how misplaced the map is.

What do I do? Thank you for your time.

  • Justin

Attachments

BRC Normal.jpg

brcnormal.jpg

BRC Messy.jpg

BRC settings.jpg

BRC Maya.jpg

Go to ‘Tool > Texture Map’ and click ‘New From UV Check’. If you see any red in the resulting texture map, then ZBrush does not like your UV map. The usual problem is that one or more UV islands is touching the border of the UV space. Either scale or move the islands in from the edges a bit.

Go to your highest level, under geometry menu click smooth uv, after that click Reuv. Now still at your highest level click texture from polypaint. Let me know if that works out for you.

Let us know if that worked?