Hi,
I’ve been using Zbrush for a few months now, and have gotten pretty in depth with it. Now I’m looking to take the rendering aspect further, specifically with the help of Vray/C4D. Though, I’ve been consistently running into the same problems, and I think I just don’t grasp UV’s at all. I’ve done plenty of research, I just can’t seem to wrap my head around it.
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I’ve sculpted my model, detailed it, etc. I then “work on clone”, unwrap my UV’s, copy from the lower sub to the higher? Problem is, no matter what I do, I can’t get my UV’s to match up in the external program. I’m essentially wanting to carry over my polypaint, and displacement textures, then overlay a new texture in C4D/Vray. I’m left with seams in the middle, jagged edges, or just nothing. Even when I protect and attract the seams. I’ve also tried just using Decimation master, but as I learned, that will not allow me to add a texture either, evenly, as it’s now triangles. I’ve carried over normals, DM’s, texture maps, but maybe once or twice have they actually worked properly.
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On a slightly related note. Posing. Am I supposed to have UVs done before or after I pose the model? Does transposing affect them? Still confused on this, and shockingly, I cannot find a straight answer on it.
I see thousands of people doing this exact process, so I must be missing something huge, because it just does NOT want to work for me. It can’t be that hard to take your low poly, high detailed model into another program to texture/render it. Or perhaps it is. It just feels horrible to spend all that time sculpting, and just be stuck without being able to continue.
Any help would be GREATLY appreciated! Thanks guys