ZBrushCentral

Zbrush UV issue

Hey guys,

I have modeled a character in Maya with two different UV sets (one for head, one for body…)
I took it into zBrush and sculpt the wrinkles and details I wanted and made normal maps.
But it only creates normal maps for the body UVs, not for the head.

Anyone have any idea?

Thanks.

Egil

Can you provide a little more clarity in your issue? You say you made UVs for the head and body and then zbrush didn’t export the head? Describe the steps you took and then I’ll troubleshoot the issue…just need some more clarity. It’s likely you just didn’t export the head…perhaps you’re expecting zbrush to do all subtools at once.

Hey thanks for replying.
Yeah they both export back to Mata with Goz, but only creates one normal map.
I think there must be an issue using two UV sets in Zbrush…