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Zbrush using stereoscopic (active-shutter) glasses ?

Hi everyone,

I’ve searching all over the web for what seems to be yet impossible to achieve : use zbrush while wearing 3D glasses (in my case, the active shutter ones from NVidia).

I know, you must surely think I’m crazy wanting to see the precise volumes of what I’m sculpting while sculpting it … I must admit, I’m quite a utopian :slight_smile:

I’ve just been able to find a script to generate a turntable that will create a series of pictures that should then be assembled through an obscure (as in “complicated”) opensource software called Avisynth before being able to play it through a dedicated 3D video player.

All discussions I’ve found on this matter are almost ten years old so my guess is that MAYBE things have evolved since then.

If anyone has been fiddling around recently with stereoscopy and zbrush, please let me know !

Thanks a lot !