I have a headache…
I set Units Scale to 1 (in Preferences > Transpose Units)
I set Grid Size to 1. (in Draw menu)
I created polysphere and initialized 1x1x1 QCube from it.
Cube side measured with Transpose tool has length of 0.2588 units.
Whole grid has 1.294 units. It’s 5 times 0.2588.
Now I use ZModeler brush with step size of 1 and QMesh setting on one of polygons.
The extruded part has 0.647 units according to transpose tool. This is equal to half of the floor grid (which size is set to 1) and 2.5 times the QCube side.
Can anyone tell me how to achieve some order and consistency here? I would love to have one unit equal to one other-kind-of-unit. Currently I set Unit scale to 1.54559, which ALMOST made both scales equal… But there are still some small 0.0001 differences here and there… Is there some other way to make it user friendly?
Also during ZModeler transforms - Can I somehow see some numbers when I’m dragging things by hand? I can’t grab polygons that lay flat in side view (only see an edge then) and I can’t see grid very well with angled view, so it would be great to see “1” somewhere if I manage to stretch something to a distance of one unit. Also, for example when I’m doing bridge between polygons (both 1x1, neighboring)- what does curvature set to “90” mean? I would assume it makes the bridge a half-cylinder, but no. Effect of max value (100) looks kind of random too. So the only way to do half circle this way is to drag it by hand (can go WAY over value of 100), but then if I hold shift for snapping, height of bridge snaps just below 1 unit or just above. It should be exactly 1 unit tall to be a half cylinder.
Am I missing some measuring/units/snapping features of ZBrush? It’s nice to have ways of doing hard surface modeling, but I feel like measurements are very important part of it.