I am very new to zbrush and having a lot of trouble working through some of the tutorials. So I am looking for a tutor. I am looking to integrate zbrush into my work flow for jewellery design and small sculpture for solid output in gold, silver, and gem stones. So far all of the professional zbrush education programs I have found seem oriented toward movies and games. Are there any zbrush tutors oriented toward solid output?
Not that I’ve seen. Wouldn’t mind knowing myself. I’ve just been getting to the point where I feel comfortable enough to try actually doing something jewelry oriented. But I’m still working on finding a fast and reliable way to import my base meshes that would have all my important sizing information from a non-poly based program for stuff like ring sizes and stones and not distorting the size and shape.
That’s an interesting way of doing it. I am looking to make the poly meshes in z brush and then export them to rhino (nurbs) for the precise sizing, locating individual elements like gem settings etc, and of course tool pathing. But I keep getting stuck on simple things running the zbrush tutorials.
I never thought about doing it the other way around. Though I’d probably still make some kind of simple base mesh to at least have as a guide so I know where I want stuff to go. But doing it that way means I wouldn’t have to try and convert it to clean geometry. I’d have to remake everything in ZBrush, but that wouldn’t be much of an issue. I’d rather remake stuff than fight with an unreliable method. Going to have try that out and export an stl from ZBrush and open it in SpaceClaim to do all the finishing touches like stone seats. Thanks, think that might help me out a lot.
But that’s why you need a resource to help with training and stuff :\ I took some stuff by Ryan Kingslien that greatly helped me with learning the program and sculpting. But didn’t do anything on the technical side of the jewelry aspect. Though when I get good enough, I definately am interested in making myself some statues and figures so the character oriented aspect definitely helped in the long run. But it really would be nice to have a jewelry oriented type of system like that.