Hi,
Is it a possible workflow in zBrush to somehow transfer the paintings on a t-pose of a character to a staged pose
of the same character ?
- Import a T pose (obj) from Maya with specific UV’s.
- Paint on the T pose character in zBrush
- Export/bake the painting to a normal/displacement map based on the specific UV’s.
- Load a staged pose of the same character into zBRush; again an exported model from Maya.
- Apply the normal map baked from the painted T-pose in zBrush on this staged pose (has the same UV’s)
- Do paint corrections on the stages pose.
Thanks!
f,