Hi All so I have a problem 
I made a high rez mesh model in Zbrush, took it over to topogun retopologized over the high rez model, exported the new mesh, uploaded it to zbrush, applied UV’s, then imported it back to topogun to bake the maps. For some reason the retopologized model with UV’s applied comes into topogun smaller than it was and doesn’t fit over the reference mesh anymore? I am pretty sure I used the same workflow I usually use, so am at a loss to why this is happening. Anyone got a suggestion?
Thanks in advance