ZBrushCentral

ZBrush to XNormal issues

I was about to bake a High-Poly map to my low poly mesh, but this problem occured to me:

Error:

The mesh Default has an UV face (1548) poiting to a non-existing vertex 522245474


I have an theory that it’s a problem with with normals and facing, but I’ve no idea.

My low poly model was 978 vertices (from Blender) and the high poly was about 1,6 million (from ZBrush)

Does anyone have a solution?

Thanks in advance!

Do you know if this is the high poly or the low poly mesh it is referring to? (Default?)

If it’s the high, you could try seeing if it has any UVs (and if so, delete them). Another option might be to force it to be a new mesh (the polymesh3d button might do the trick, or decimation master if it isn’t already decimated).

Thanks for your help!

I forced it to be a new mesh with the “Make Polymesh3d” button and then reprojected the polypaint from the original to the new one! And it worked, Thanks Again!