I was about to bake a High-Poly map to my low poly mesh, but this problem occured to me:
Error:
The mesh Default has an UV face (1548) poiting to a non-existing vertex 522245474
I have an theory that it’s a problem with with normals and facing, but I’ve no idea.
My low poly model was 978 vertices (from Blender) and the high poly was about 1,6 million (from ZBrush)
Does anyone have a solution?
Thanks in advance!