Hey forum I need your help with selecting the best books I can study from, I need a small/large list of really good books for zBrush, I’ve been reading Scott Spencer’s Character Creation book and I’m loving it, but it’s kind of out dated so I need something even better.
That’s my request but I also got some questions.
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In the book, he talked about gesture and the importance of it for sculpting models. Is gesture still important if it’s for game production? and if I sculpt a model in a certain stance/gesture, won’t it effect largely on animation?
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What is the best way to sculpt and in the end have a very low poly model but with a very high resolution normal map? I mean, what workflows do you use? and what guides/tuts/books can you link me to that teach that? I simply start from zspheres, turn into adaptive skin, then start from a fairly low poly count, in the mid 1000’s, from there after I have sculpted the foundation I subdivide and add more details. I find this workflow very simple because I can simply go back to my lowest subdivision level easily without having to zremesh>project or use decimation tool (I don’t like tris).
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Last but not least, are there any efficient custom UI’s I can use as a pen user? I always used to use a mouse and found navigation very simple, but now that I have moved on to using a pen (intuos 4 ptk-640, is it any good?) I find selecting my most used brushes and using the tools I need difficult, that’s why I tend to have my left hand on a side-ways-placed keyboard, and I use my right hand to sculpt with the pen.
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How does one sculpt hair for a game character? For an example, spiky short hair, or long wavy hair?
Thanks a lot for your time.
/newbie out.