Hi,
I’m pretty new to the whole UV thing.
I’ve got a ZBrush tool/model with multiple subdivisions and I want to redo the UVs in Unfold3D (for greater control) as opposed to doing them in ZBrush.
What is the best workflow? Do I delete the UVs, export the lowest subdivision as an OBJ, do the UVs in Unfold3D then bring it back into ZBrush and project the details of the highest subdivision?
Many thanks.
Jas