ZBrushCentral

ZBrush to UE4 game asset without the need for other 3D modeling app

After using Maya for nearly 10 years for archvis, environemnt, and level creation and like many people I always thought that Maya is quicker and easier to use than ZBrush for hard surface and box modeling until I started learning and using ZBrush following epic masters like Pavlovich and Drust.

Thought I share this new workflow of mine using ZBrush for Environment and props modeling (for game development).

In this case, the building prototype was Modeled, unwrapped, & textured entirely inZBrush before exporting directly to UE4 without the need for other modeling apps like Maya/Blender…etc

Obviously the prototype is quite Minecraftie-looking but the purpose of the video is the ideation/workflow not a high res or AAA asset…etc

Enjoy :slight_smile:
M0rph3u5

P.S. The process took 10 minutes ONLY in ZBrush
Total polycount: 5139 (571 before applying Bevel)

Low poly Building prototype directly from ZBrush to Unreal Engine 4 (Timelapse)

1 Like