Hey guys, I’m a total newbie on Zbrush, but I honestly love this software, I mean when I learn and practice it I just enjoy it too much, way more then I would while gaming, but I have a few questions which watching videos on youtube and searching around didn’t really answer, and I would greatly appreciate it if you guys are able to help me out here! 
I have a small team of friends, and we’re developing a small side-scroller game on Unreal Development Kit, how we planned the workflow out was like this : Zbrush+Blender (Sculpting the characters, clothes, weapons, environment (stones, trees… etc)) > Maya (Animation) > UDK (Putting all of that in and creating the game).
My questions:
1- How does Texturing exactly work in Zbrush? I’ve looked around on the internet, but mostly people used the spotlight thing, whilst other people in other softwares like Maya, would edit the textures itself in Photoshop. (I also don’t completely understand what a UV is, I’m guessing it’s what you’re supposed to color in photoshop, yes?)
2- Now that I’ve created something (Like a sword I quickly sculpted) what am I supposed to do next? Texture it first, then Zremesh it, or is it the other way around?
3-I’ve read about Retopologizing (Which is Zremesh), and I understand that it lowers the quality of the sculpted model, so what I’m supposed to do is “Bake” the HighPoly into the low poly to make it retain the quality but still have low polygon count. How am I supposed to do that?
I fully understand that these questions may sound very stupid to you, and that I should do a better research instead of asking these questions, but I honestly don’t know where to find the answers, I mean I’ve looked around, but I just couldn’t stay like this for long so I posted on here. I’m so sorry if there is any other thread which already answers my questions (but I couldn’t find it). Thanks in advance for answering any of these questions, also if you can link me to some good tutorials which teach all the steps from scratch to a full usable model in games. Thank you so much.
