ZBrushCentral

Zbrush to Second Life (yes I have lost my mind) tutorial

Sculpties are not new anymore, and plans are in the works for increasing the limited poly-count, as well as improving the limitations of the SL avatar which is based on an early Poser model. Vlad Bjorenson, http://www.shiny-life.com has some zbrush tutorials using zbrush2 and 3.1., so, sculpties have been around for a bit.

Hello Mr. Welsh,
first thx for all the things i have learned from your videos. The reason why i write u this is not only to praise your effort :slight_smile: Yout pm folder is full so i write it here… U probably want to fix the link for the maya 2011 training dvd. The links URL is at the moment http://kunaki.com/MSales.asp?PublisherId=124955&PP=1
and with that i dont see any of your products and when i enter the country it says quantities are zero.
I guess
http://kunaki.com/MSales.asp?PublisherId=124955
is the right URL. With that i can see your products.
Best Regards

Are we restricted to just 32x33 or is there a set number higher than that for initializing the item that’s to be made into a sculpted prim?

Soupa, you can make sculpties that are larger than 32 on either side, but they may not have more than 1024 faces. So you can make an oblong sculpty, with h 128 and v 8 faces, however good luck getting such a sculpty out of Zbrush. I make my oblong sculpts with blender. If you want more than 1024 faces on a square UV map, that’s not possible with sculpties, you will have to wait until the mesh project goes live.

ok heres my issue I love zbrush for making sculpts but i cannot for my life figure out how to get my zbrush sculpts into second life can someone please help me before all my hair is gone :slight_smile: [email protected]