ZBrushCentral

Zbrush to Second Life (yes I have lost my mind) tutorial

I am stillooking for help with the seams with the girllodjfixed7.ztl After i paint on my skin and i color to textures i get this black line inbetween the uper and lower ,arms and head ( there only broke into 3 parts but get them in the arms also) place need help . lol this is driving me nuts. Cannendmushrooms where are you lol.

hi , well i use Secondlife and it is good if you know what you want it for there is things you could do on there, and with your suggestion tutorial about getting zbrush into secondlife is a great idea, i mean i feel if folks and modle their avatar using zbrush and putting it into secondlife would be grat especially for me :slight_smile: becaus eif you can do that you can sell ya avatar and i know there are load of crazy people out there that would pay the money for it, u can make money from it, but thats like i said b4 its only good when u know what you want to do on there.

But i just wanna ask one question, where is the turoial maybe i am blind as a bat (most likly) but i cant see it anywhere can someone direct it to me thanks ion advance

please disregard the above question, i was able to see it once i did this post, i think cos i was on the first page maybe it didnt load up in time b4 i did this post, cool tuts by the way? oh one more question have u got any further on there

CTRL-SHIFT doest divide the man/women into the 3 parts all i get is the lasso is there something im missing?

other then that this is a kick ass video :slight_smile:

are there any ztl files of the man/woman?

I’m new to Zbrush, but have been using it successfully in Second Life for two months now to make basic shapes. I found Vlad Bjornson’s tutorials for how to create object files that will import to Second Life. He also includes some good instruction on how to sculpt and texture using the tools that will work for future Second Life “sculpts” (there is no adding vertices, for example)

http://www.shiny-life.com/category/sculpted-prims/

You will also want to download 2K Suisei’s Sculpty Maker, which converts object files to a BMP displacement map for Second Life sculpts.

http://forums.secondlife.com/showthread.php?t=260272

Ztool versions of the avatar meshes can be found here:

http://www.secondskinlabs.com/Downloads/downloads2.html

I feel a bit embarassed to show a picture on these forums, given all the amazing work here, but here is a seahorse I made using three 32x33 Spheres (the tack and such was added after import, and are just SL “primitives” and textures). So, even someone as new as I am can make acceptable looking objects with a bit of fiddling :smiley:

Virginia, great horse! :smiley:
and thanks for the links, especially the object to bmp suggested one. I look forward to checking them out!

It’s been a while since I first asked, but I’ve finaly got to grips with ZB and decided to go through these files but I can’t find the ZB to SL tutorials or the Zip files anywhere?
Can anyone please help?
Cheers! :slight_smile:

http://www.shiny-life.com/

Ok, I thought I’d be more specific as to what I’m looking for. The Shinylife tutes are great, but what I’m really looking for is two things really;

  1. How to import the SL AV textures and more importantly their UV’s.
    In Jason’s tute’s he mentions he’s re configured the mesh and the UV’s in a Zip file which would be really handy!
  2. How the heck do you edit a texture in ZB???
    I mean once you’ve maybe created a texture then you perhaps want to add a little more detail in areas but you need to work on the actual texture while it’s on the model in ZB so it fits right?
    Any help on these two problems would be deeply appreciated?
    Cheers!

You can’t modify the AVI, you can import texture files to place on your Avatar in SecondLife and you can attach prims/sculpties to your avatars (look at all the furries) but you cannot modify the avatar mesh beyond what is availabe in-world via the slider/body modification. Sorry - that’s just the way it goes.

Most people just create prim attachements to create a monster or furry, with sculpties you can create a pretty awesome creature. So don’t let the avatar mesh stand in your way - sculpt what you need in ZBrush and then attach it to your avatar.

I think you must have missunderstood my message?
I’ve been in SL for over two years now. I know exactly what’s possible and not and I know most on here are a little unfamiliar with it. But thanks for the response. :slight_smile:
All I need to know is how to get the UV’s for the AV mesh into ZB. Also when I import the mesh it falls appart when I smooth it so I wanted to try and get hold of the meshes the Zip files on here.

Hi Gymfranco, you can’t import the avatar meshes in the above link into SecondLife. They have far too many vertices, for one. To make a sculpted prim, you need to start with one of a few basic shapes (Vlad discusses which ones work on his Shiny Life Tutorials).

The ztools in the above link are for texture creation–simply download them and import the tool into Zbrush. You’ll probably want to divide them a few times to get a good resolution for your texture (Div5 seems to work for me). Paint away on the model, and then when you’re ready to export, isolate the various polygroups by cntrl-shift-click on the part you want (the torso, for example). Then go colour to texture, and export the texture. Do this for all the parts you need–the tools have lower torso, upper torso and head polygroups (no skirt, although there is an object file for that on the main SL download site).

When you’re done, cntrl-shift-click off the tool to make all the polygroups visible again.

If you want to import a texture to Zbrush to work on it, isolate the polygroup, import the texture, then go texture to colour.

BTW, the texture flips when going from Photoshop to Zbrush, so you will want to flip the texture vertically when you import (iirc, look under the texture tab to do this, or just do it in Photoshop).

Hope that was what you were asking about. Happy Zbrushing!

Thanks for your reply. Yes, as I mentioned, I’ve actually been creating sculpties since they were first introduced by using Blender. All I want really are the meshes that cannedmushroom created that I can use for the AV so I can create the textures at high resolution. When I use the original AV meshes they fall apart when I divide them. I just can’t find the actual files he mentions above???

I decided to go through all this thread again and came accross your link to the zip files. Finally I’ve got it into ZB! Phew! Looks good and it doesn’t explode when I divide it. The only problem I have now is untangling the UV’s? I’m getting there though! lol
Thanks again. :slight_smile:

Here are Ztool versions of the avatar meshes:
http://www.secondskinlabs.com/Downloads/downloads2.html

I’ve used these a number of times, and you shouldn’t have any trouble with dividing. Just import, divide as needed, texture, then isolate the desired polygroup, convert the colour to a texture and export.

I haven’t played with the following yet, but these are OBJ files for basically every possible avatar deformation. The UV maps are included as PNG files.
http://www.ccccybernetics.com/avatar_databank/

Hope that helps!

Ha! We both posted at the same time. To untangle the UVs, you need to isolate the polygroups (remember that the UVs for different areas overlap in places).

To isolate the polygroup, cntrl-shift-click on it. Then you’ll just see that part. You can import your texture, change the colour to a texture, paint, then reverse it: col>txr, export the texture.

To view the whole model at once, cntrl-shift-click off the model and all three polygroups will be visible. I paint in this mode to get rid of seams, isolating when I need to import or export a texture.

Yes! I’ve got it sussed now! :slight_smile: Thanks for the valuable advice Virrginia. I’ve got all the polygroups, got my skin texture in place and started playing around with it. This is gonna really help. I found the mesh is a bit bumby in places but I’m sure I’ll be able to smooth it out. At last I can see where everything needs to go.
This is just what I’ve been wanting to do for ages! lol.
Pitty you can’t paint straight accross the seams. Or can you? lol. I find I have to have at least one of the subtools selected and can only paint on one at a time.

Hey there, if you go to the Second Life forums after signing in to secondlife.com, there is a lot of info now for zbrush sculpties and a few really good plugins and other tools to make it easier to sculpt and texture.
One is the subtool master, a plugin that let’s you merge subtools into one so you can paint and texture as one object. You can then export the merged subtool and use the sculpty exporter (I forget exactly what it’s called but you’ll find a download for the program) or the zsculpty plugin. Zsculpty is supposed to export all your painting and texturing as well, without you having to click on color/to texture. It doesn’t automatically do the baking so you’d have to do that first right onto the polypaint.

Anyway just type in Zbrush or sculptymaker or zsculpty and you’ll find a few threads with lots of info and downloads:)

can you give me a direct link to it?
thanks

Someone posted a cleaned up, retopogized version of the secondlife avatar ztools. I cannot find the thread i originally saw them on. i dont think it was the secondskinlab site, but rather a member in zbrushcentral that cleaned them up. anyone have a link to that cleaned up version?