Hi There,
I am running into problems rendering displacement maps that have been UV mapped in ZB using GUV or AU. The problem on the render is that I get small holes and tiled seems all over the rendered mesh. If I use a model that is UV mapped outside of ZB using a more standard layout then things seem to be OK. I saw some early videos on the Modo site on how to do this and there did not appear to be any problems. It would be really good to use the ZB UV’s as they are fast to put on. What can be going wrong?
Thanks,
TD