ZBrushCentral

Zbrush to maya

Hey, ive just sculpted a high res T-pose of my character. My question is I have never been any further than this and Im unsure of the pipline between maya and Zbrush. So basically could anyone please fill me on the proper workflow where I have my model posed out ready for compositing within maya ?(including texture/displacement maps etc)

Have you looked into GoZ?