Hi, after following few instructions about setting up the normals in maya, Im still not getting any good results. This is what i did, i did the base mesh on XSI, after that i Exported to Zbrush with UV already included, after that in Zbrush I modified the OBJ and set it back to level one, U did export the OBJ and did the Zmapper using MAYA TANGENT best quality preset, exported everything back to Maya and I apply the bump2d node in the Bump slot, using tangents, Im rendering with MR and still getting weird thing all over the mesh.
Thanks in advance
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