ZBrushCentral

zbrush to maya workflow problems

trivia question of the day: who can tell me what is wrong with these .zpr and .ma files?

2011 15" macbook pro
maya 2010
maya 2012
zbrush 4r2disclaimer

my computer is already having graphics card issues (rosetta trying to run graphics-heavy 32-bit applications on a 64-bit machine), so this might be a problem with the graphics card. but these problems feel different than the normal graphics card problems that i have, especially since these are more consistent.

problems

zbrush:

***8226; subtools based off of spheres won't UV map correctly***8211;***8211;they produce two UV maps for each object, which then cannot be used to transfer texture and normal maps***8211;***8211;and won't allow import of maya maps (says that the files cannot be found or read)

final sculpt of hair in a bun
http://th02.deviantart.net/fs70/PRE/i/2012/037/b/6/preg_hair_bun_by_stycotl-d4ovyi2.png
work on clone
http://th04.deviantart.net/fs71/PRE/i/2012/037/e/4/preg_hair_work_on_clone_by_stycotl-d4ovyl0.png
twin UV sets for same object
http://th08.deviantart.net/fs70/PRE/i/2012/037/e/1/preg_hair_double_uvs_by_stycotl-d4ovyo8.png
error message received when i decide to try the double maps anyway, in order to fix them in maya
http://th09.deviantart.net/fs70/PRE/i/2012/037/1/a/preg_hair_paste_uvs_error_message_by_stycotl-d4ovyrq.png

***8226; base female mesh won't create texture map from polypaint; will do hands, but everything else is black

base female mesh with polypaint
http://th09.deviantart.net/fs70/PRE/i/2012/037/1/d/preg_polypaint_by_stycotl-d4ovwf4.png
tool > texture map > new from polypaint: hands map successfully, though it changes some of the visible texture for some reason, but the rest of the model turns black
http://th07.deviantart.net/fs71/PRE/i/2012/037/5/3/preg_texture_by_stycotl-d4ovwjj.png

maya–using GoZ from zbrush
***8226; all objects have weird smooth effect on the edges of the models; the normal map texture does not extend to the edge of the modela friend said that he has this problem going from zbrush to maya when his UVs overlap; mine are not overlapping on any of the subtools and all UV maps are separate from each other

this is happening on all of the models, but i just showed the aprons trap since it showed two edges close; also note that the smoothing does not cover a whole polygon face

what the edges of the apron strap look like in zbrush
http://th07.deviantart.net/fs70/PRE/i/2012/037/a/d/preg_smoothedge2_by_stycotl-d4ovwq6.png
http://th05.deviantart.net/fs71/PRE/i/2012/037/8/2/preg_smoothedge3_by_stycotl-d4ovwtb.png
what the edges of the strap look like when GoZ’ed into maya; note the normal map does not stretch to the edges of the model, unlike the color texture map, both of which use the same UVs
http://th00.deviantart.net/fs70/PRE/i/2012/037/c/f/preg_smoothedge1_by_stycotl-d4ovwn7.png
http://fc00.deviantart.net/fs70/i/2012/037/c/0/preg_smoothedge4_by_stycotl-d4ovwvx.png

all right, a school colleague of mine said that some of this is happening because some of my ztools are named weird. but i don’t know what he means, and i don’t know how to fix it. so i’m including a sreenshot of my ztool list. can anyone tell me how i am supposed to fix this?

the ones that have custom labels seem to be screwing up, but if i don’t have custom labels, i can’t keep track of them.

http://attachments.conceptart.org/forums/attachment.php?attachmentid=1421667&stc=1&d=1329162359

ok, i have fixed problems #1 & 2, but #3, the weird smoothing on the GoZ’ed models is still there, and i don’t know how to fix that.