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ZBrush to Maya Vector Displacement HELP !!

Hi all,

I´m working on a scene in Maya, where I need to import some geometry I modelled in ZBrush. I tried in two different ways.

  1. With Vector Displacement 32-Bit maps
  2. With normal Displacement

Thing is - my renders look weird in both cases. Not what I expect. Ive set up my shader network, but something´s still odd.

People around say the Tangent should be set to 11 or 7 - tried both without luck though.

DOES ZBRUSH WORK WITH VDM MAPS IN MAYA AT ALL ???

AND IF SO - CAN ANYONE POINT OUT THEIR EXACT WORKFLOW?

That would be REALLY nice.

Zander :confused: