Hi all,
I´m working on a scene in Maya, where I need to import some geometry I modelled in ZBrush. I tried in two different ways.
- With Vector Displacement 32-Bit maps
- With normal Displacement
Thing is - my renders look weird in both cases. Not what I expect. Ive set up my shader network, but something´s still odd.
People around say the Tangent should be set to 11 or 7 - tried both without luck though.
DOES ZBRUSH WORK WITH VDM MAPS IN MAYA AT ALL ???
AND IF SO - CAN ANYONE POINT OUT THEIR EXACT WORKFLOW?
That would be REALLY nice.
Zander 