First off…I totally agree that there should be an official step by step walkthrough tutorial from pixologic this seems like it would be a very common issue for users.
The best tutorial I have found is on cgbootcamp.com search the site there is a tutorial for maya 2010. Not much has changed from 2010 to 2011…if you use the steps/settings from that video in combination with my previous post where I detailed the steps that worked for me you should be able to get some good results.
You are right that the Subdiv approximation setting are very dependent on your model. So what I would do is start with the settings I recommend and test render…if you capture the detail you need great, if not adjust the settings and test again…Mental Ray in general is trail and error like this.
Goz works pretty well as long as you dont require an extreme amount of detail out of your disp…if you do you need a 32 bit disp map… for this I recommend to use the Multimap exporter plugin that is free.
Goz is meant to be one button and done…if you dont get good results then use the standard method of exporting and start from scratch. Don’t try to use Goz and then try to use a different disp map or change a bunch of stuff cause Goz sets thing up to work perfectly with the map IT exports. At least this caused ME a lot of confusion so I would think just start new and at least you will know what settings have been changed because you changed them.
If you still cannot capture the detail with a 32 bit map no matter what setting you use…use a normal map on top of a disp map.
So give it a try…and post back. 

