I did a search and haven’t seen this anywhere but if it’s been answered many times I apologize. I made my mesh, GoZed into Zbrush and made displacement maps and brought it back into Maya. I then found out the character needed to be much smaller for the scene, so scaled it down and adjusted the Alpha Gain and Offset on the displacement so that is alright. The problem is if I want to bring it back into zbrush using GoZ for things like blendshapes, and bring ti back to Maya, the object is too big and appears to be the same size it was before I scaled it down originally. I’ve frozen transformations, centered pivot, deleted history, and it still does the same thing. Is there something in the preferences I’m missing?