I have a model in zbrush with normal map texture map and displacement map… I use all the standard settings for each map and then I goz it over to maya… When in maya i save the scene with my zbrush model and open my main scene im working on, create a reference and load my new model into the scene… Then when i duplicate the object in maya i notice not all of the attributes are applied to the copy. and i am getting this tear in the models…
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Here is the best example when making a copy in maya of my new zbrush model for some reason I believe its the normal map not duplicating correctly…?
Thanks for any help i can get on this issue…
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