Hey guys, I have sculpt a mesh from maya in zbrush, now i would like to render the mesh in maya with displacement maps. I have followed all of scott spencers tutorials, but i just cant seem to get it to work correctly. I know im just missing a step, but i have gone back multiple times and just can figure it out. Here is everything in maya and my settings…
[attach=111089]sgprobs.jpg[/attach]
I followed the tutorials exactly…im not sure what im missing but as you can see, its not rendering correctly. Below is what is should look like…
[attach=111090]good.jpg[/attach]
excuse the red mat…im not sure what the prob is there either, but no matter now many times i change the MAT, the red remains there…
Any help would be greatly appreciated!!!
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