ZBrushCentral

Zbrush to Maya Pipeline Tutorial

Hey all.

I’ve been searching for a comprehensive, yet short LOL, tutorial on the process of taking a model at what level, to Maya. What steps are required to take a zbrush model that is going to be rigged, into maya. What steps? I know I need maps generated but I wanted to know if there was a good tutorial.

I’ve found a few really bad ones on Youtube. It would be nice to see a step by step with concise yet brief a-z sort of fashion, step by step :).

Thanks!