ZBrushCentral

Zbrush to maya mormal map problem

Hello, I’m fairly new to zbrush, and I’m facing a problem with UV (i think)
I’ve modeled this piece into Maya and UV mapped into maya as well, then brought into zbrush to detailing, my idea being to export a displacement map and a normal map with the fine detail back to Maya. while the displacement map looks ok, the normal map uv’s are wrong… (i think…)

also when I subdivide the mesh in zbrush, the lower subdivision doesn’t keep the initial polygon structure, it seems that it averages it, making it smoother. for the displacement map, I’ve stored a morph target at the lowest subdivision and when I create the displacement map, i switch to the morph target and it works, not so for the normal map…

What troubles me is that it works well for the displacement but not for the normal map.

what do you think its going on?

Attachments

help.jpg