So I’ve been focusing on practicing my sculpting in Zbrush and keeping up with the new features as they come out.
The one problem I’ve had that I can’t figure out is how to get my normal maps looking good in Maya. Displacement maps have been a pain as well. I’ve watched a good amount of tutorials but still have difficulty.
I made a quick little asset to test all of this out, and recorded a video. Hopefully someone can help me out 

