Hey all.
I have problems getting the detail from the ZB mesh to Maya via displacement maps and bump maps. My resault is far from the sharp and good details in Zbrush and all look washed out and very poor.
I have followed various tutorials how to capture the displacement map, for these I used DpSubPix - 3 and MapSizeAdjust - 0 for the displacement map as well as tried adaptive but that didnt give a very good resault for me.
Here is the original Zbrush mesh I want to bring to Maya.
http://img197.imageshack.us/img197/7273/dinobirdfinal.jpg
And here is the resault I get in Maya after applying a displacement map and a bump map.
http://i43.tinypic.com/e67rzr.jpg
As you can see it does not at all reflect the target mesh from Zbrush.
I have tried using both Parametric and Spatial settings for the SubD aprox. but the resault are pretty much the same, the above image is Spatial.
My displacement map Alpha gain and offset settings are:
Alpha Gain - 2.337
Alpha Offset - 1.347
Filter - Off
I tried different amounts and higher values make the surface look like it consists of a bunch of squares or generally make a even worse resault.
My Bump Map settings are the following:
Alpha Gain - 0.220
Alpha Offset - 0
Filter - Off
Bump Depth - 0.455
Higher values here also made strange resaults.
Any help in this matter would be greatly appreaciated.
Thanks in advance.
-Robin
