ZBrushCentral

Zbrush to Maya GoZ

Sounds to me like the newly imported geometry may not be getting hooked up to the default shading group node. I’m on PC, so have yet to try out the GoZ pipeline, so that’s really only a hunch.

hey guys, i just got Zbrush 3.2 and i followed the video tutorial to setup goz with maya, but when i push the GoZ button, i get the list of compatible apps, but they’re all greyed out and i cannot select any. I even tried it with maya open in the background, still no luck. Can somebody help me out?

Hey abe2mir vbmenu_register(“postmenu_619961”, true); ,

It sounds that you have properly installed maya as you said you opened it. I dont know where ther problem is but in my case when I first tried to run GoZ, I got promoted with a window to choose the 3d app and as I had modo and maya both installed on my computer, I could have chosen either one. I dont know but I assume that there might be different versions or options of maya which allow you to import mesh directly with GoZ. I would suggest you to have a bit more research… I will do as well. Also I am working with Maya 2009 and I havent done it with 2010 version.

thanks for the reply, I simply had to restart my mac. Hahah! works fine now :smiley: just love the streamlined workflow

Now that it works fine for you maybe you can help me.

Can you tell me the steps that you do to import mesh from zbrush to maya with GoZ?

thats simple, after u’ve sculpted and created ur normal maps and whtv, just click the goZ button, then select Maya… it will automatically open the new model in maya with all the maps applied

Im having a prob that no matter what I send in Maya or Modo, it always opens in a polysphere… SO I looked at the 3.2 Default zscript and it states in bold and Italic:

//startup
[If,0,[FileNameSetNext,“ZPLUGS_SplashData/Startup.txt”] [IPress,ZScript:Load][Exit]][pd]
[VarDef,inited,0]
[If, inited==0,
[VarSet,inited,1]
[IUnpress,Transform:EditObject] //just in case
[IPress,Layer:Clear]
[ISet,tool:iteminfo,2] //set simple brush
[FileNameSetNext,ZBRUSH_ZTools/PolySphere.ZTL]
[IFreeze,
[IPress,Tool:Load Tool]
[If,[IGet,tool:iteminfo]!=2,
[CanvasStroke,(ZObjStrokeV02n23=H-4DV-2DH-4DV-2CH-4DV-2BH-4DV-29H-4DV-28H-4DV-27H-4DV-25H-4DV-24H-4DV-23H-4DV-21H-4DV-1FH-4DV-1EH-4DV-1DH-4DV-1BH-4DV-19H-4DV-18H-4DV-17H-4DV-16H-4DV-15H-4DV-14H-4DV-13H-4DV-12H-4DV-12)]
[IPress,Transform: Edit]
[CanvasStroke,(ZObjStrokeV03n2%P-4DP-2DPNNN-1s131780s131780s131780Z=YH-4120V-40C8K4XH-4120V-40C8)]
[IPress,Transform: Edit]
]]
]

Is this the reason why its always opening in a sphere and not the exported through goz button??

Well I got modo to start kinda trying but it states theres a prob with Python… Any suggestions on that?

i had that same problem at first, but then i replace the default start script with the older default start script from Zbrush 3.1 which gave me the selection of different tools. you can either do that or just leave zbrush open before you click goZ on maya/modo

Even when leaving zBrush open it dosent update at all. it gives me the error: “Error encountered while importing a file” and changing out the original file only gives me the option of selection…

Hi all,
I still can not get GoZ to work with Maya,

Here is the list of what I do:

Bring the geometry down to lowest sub-division level, making sure the colorize button is on, i click on uvmap and then general uv tile.

then bring the gemotry back to highst, then from texture map i choose new from polypaint ( because i have painted the model)

then again lower the geometry to lowest and under displacement map i creat a map( smooth uv is on).

then i press goz and select maya.

the model comes to maya but in wireframe and nothing happens when i turn on shading and texture shading.

I can not find a way to bring it to shaded mode and when I render nothing shows up.

The only way I cn think of is to assign a blinn to the geometry but then the model gets the blinn color and I then cant change it because i dont know where the texture map is stored as zbrush does everything itself.

also when i assign blinn to the model, and render it, the only thing i get is the model in its lowest resolution level, i assume it means that there is no displacement map assigned to it…

i really am stuck here and i don know what to do…

please help

Are you using AUV Tiles when creating UVs? That’s the only way I was able to get it to come into Maya correctly.

No I used GUVTiles,

What do you think the problem with shading is?

GoZ files are in-

(HD)>Users>Shared>Pixologic>GoZ_Projects.

I also only use AUV tiles. The other options do not seem to work right. You should try that.

Appreciate anyone who can help.
I tried to launch GoZ and it worked from Zbrush to Maya 2009, but there was no button formed. (No way for me to return the model back to Zbrush).

I have asked everywhere, can anyone help me on this one?

Thanks

Hi, guys. (Mac 10.5/ZBrush4)

I need to continue this thread simply because i am also not to good with getting the maps applied properly in Maya using GoZ.

You hit GoZ in ZBrush, and are your maps just perfectly applied to your model or do you change any settings in Maya to get them like that.

This is what i get, by only hitting Goz, and i admit i don’t know where to go from there, or what i should change.

So… What do you think?

Attachments

Normal map.jpeg

I also get even worse results with DP map…

Got this with Mental Ray… How exactly does this work?

Attachments

Normal map MR.jpeg

Got my eyes on the intensity slider of the map back in Zbrush…

Is that the cause, and something i have to tweak just right before i send it over to Maya?

Are there other factors?

I apologize for the endeless row of replies… hehe