ZBrushCentral

Zbrush to Maya GoZ

Hi all,

I have a model done in zbrush and i want to bring it out to maya to animate it.
i use zbrush 3.2 mac os.

Here is what i do:

Bring the geometry down to lowest sub-division level, making sure the colorize button is on, i click on uvmap and then general uv tile.

then bring the gemotry back to highst, then from texture map i choose new from polypaint ( because i have painted the model)

then again lower the geometry to lowest and under displacement map i creat a map( smooth uv is on).

then i press goz and select maya.

the model comes to maya but in wireframe and nothing happens when i turn on shading and texture shading.

is there any special option i should choose or what?

please help!!!

many thanks.

I had that recently ,and i had to and a blinn to shade it.

But i dont know where that leaves your go z problem i thought it set it all up 4 u?

Thanks, I dont know how to add blinn anyway… Id have to check on that.

but as far as i have seen when the Goz button is pressed it should do all the work for you. i dont know what is wrong there, the model gets imported to maya but as i said only in wireframe.

have you actually brought your model to maya in full shaded status?

no unfortunately id love to comment on the go z thing ,but im pc:rolleyes:

I just had the other problem of bringing in a mesh & it has no shader assigned to it,so i just added it,and then it shaded no problem.

You r correct though ,goz is supposed to do all that for you.

At this moment id swap your goz for my 3.5;)

It has to be a set up thing inside zbrush.

good luck

dazz

How proficient are you with Maya? I don’t really understand how something can come in “wireframe only”, the shading vs. wireframe in Maya is a display setting, if you see the wireframe, the geometry should all be there.

What happens when you render the object in Maya?

I haven’t had any problems with GoZ and Maya 2009-2010 (I’m also on a mac), it is one of the coolest features in any software package that I use.

Im ok in maya, at first i was a little startled to say the least that the possibility my work in zbrush was up the creek.
I have a Dell Precision 690 with a quadro,so i knew it was not a display problem.
Adding a Blinn sorted it out,and thats as far as i had got.

this was in 3.5 and with the new .ma format.

dazz

I am not professional in maya but i can change the shading settings. as i said when i change it to shded and also turn on hardware texturing, it does not change and still is in wireframe. do u think there might be any other option in zbrush? am i following the right steps in order to use goz?

In Maya, I believe you must hit the number ‘5’ key to enable shaded render display. Yes?

~S.~

Sounds to me like the newly imported geometry may not be getting hooked up to the default shading group node. I’m on PC, so have yet to try out the GoZ pipeline, so that’s really only a hunch.

hey guys, i just got Zbrush 3.2 and i followed the video tutorial to setup goz with maya, but when i push the GoZ button, i get the list of compatible apps, but they’re all greyed out and i cannot select any. I even tried it with maya open in the background, still no luck. Can somebody help me out?

Hey abe2mir vbmenu_register(“postmenu_619961”, true); ,

It sounds that you have properly installed maya as you said you opened it. I dont know where ther problem is but in my case when I first tried to run GoZ, I got promoted with a window to choose the 3d app and as I had modo and maya both installed on my computer, I could have chosen either one. I dont know but I assume that there might be different versions or options of maya which allow you to import mesh directly with GoZ. I would suggest you to have a bit more research… I will do as well. Also I am working with Maya 2009 and I havent done it with 2010 version.

thanks for the reply, I simply had to restart my mac. Hahah! works fine now :smiley: just love the streamlined workflow

Now that it works fine for you maybe you can help me.

Can you tell me the steps that you do to import mesh from zbrush to maya with GoZ?

thats simple, after u’ve sculpted and created ur normal maps and whtv, just click the goZ button, then select Maya… it will automatically open the new model in maya with all the maps applied

Im having a prob that no matter what I send in Maya or Modo, it always opens in a polysphere… SO I looked at the 3.2 Default zscript and it states in bold and Italic:

//startup
[If,0,[FileNameSetNext,“ZPLUGS_SplashData/Startup.txt”] [IPress,ZScript:Load][Exit]][pd]
[VarDef,inited,0]
[If, inited==0,
[VarSet,inited,1]
[IUnpress,Transform:EditObject] //just in case
[IPress,Layer:Clear]
[ISet,tool:iteminfo,2] //set simple brush
[FileNameSetNext,ZBRUSH_ZTools/PolySphere.ZTL]
[IFreeze,
[IPress,Tool:Load Tool]
[If,[IGet,tool:iteminfo]!=2,
[CanvasStroke,(ZObjStrokeV02n23=H-4DV-2DH-4DV-2CH-4DV-2BH-4DV-29H-4DV-28H-4DV-27H-4DV-25H-4DV-24H-4DV-23H-4DV-21H-4DV-1FH-4DV-1EH-4DV-1DH-4DV-1BH-4DV-19H-4DV-18H-4DV-17H-4DV-16H-4DV-15H-4DV-14H-4DV-13H-4DV-12H-4DV-12)]
[IPress,Transform: Edit]
[CanvasStroke,(ZObjStrokeV03n2%P-4DP-2DPNNN-1s131780s131780s131780Z=YH-4120V-40C8K4XH-4120V-40C8)]
[IPress,Transform: Edit]
]]
]

Is this the reason why its always opening in a sphere and not the exported through goz button??

Well I got modo to start kinda trying but it states theres a prob with Python… Any suggestions on that?

i had that same problem at first, but then i replace the default start script with the older default start script from Zbrush 3.1 which gave me the selection of different tools. you can either do that or just leave zbrush open before you click goZ on maya/modo

Even when leaving zBrush open it dosent update at all. it gives me the error: “Error encountered while importing a file” and changing out the original file only gives me the option of selection…

Hi all,
I still can not get GoZ to work with Maya,

Here is the list of what I do:

Bring the geometry down to lowest sub-division level, making sure the colorize button is on, i click on uvmap and then general uv tile.

then bring the gemotry back to highst, then from texture map i choose new from polypaint ( because i have painted the model)

then again lower the geometry to lowest and under displacement map i creat a map( smooth uv is on).

then i press goz and select maya.

the model comes to maya but in wireframe and nothing happens when i turn on shading and texture shading.

I can not find a way to bring it to shaded mode and when I render nothing shows up.

The only way I cn think of is to assign a blinn to the geometry but then the model gets the blinn color and I then cant change it because i dont know where the texture map is stored as zbrush does everything itself.

also when i assign blinn to the model, and render it, the only thing i get is the model in its lowest resolution level, i assume it means that there is no displacement map assigned to it…

i really am stuck here and i don know what to do…

please help

Are you using AUV Tiles when creating UVs? That’s the only way I was able to get it to come into Maya correctly.