Hi all,
I have a model done in zbrush and i want to bring it out to maya to animate it.
i use zbrush 3.2 mac os.
Here is what i do:
Bring the geometry down to lowest sub-division level, making sure the colorize button is on, i click on uvmap and then general uv tile.
then bring the gemotry back to highst, then from texture map i choose new from polypaint ( because i have painted the model)
then again lower the geometry to lowest and under displacement map i creat a map( smooth uv is on).
then i press goz and select maya.
the model comes to maya but in wireframe and nothing happens when i turn on shading and texture shading.
is there any special option i should choose or what?
please help!!!
many thanks.