hey everyone.
I finnished sculpting a model in Zbrush, but that I saw that I made a slight misstake in UVs.
So I exported level 1 of model in maya changed the uv , exported from maya on the same name than imported the mesh in Zbrush. But than when i got on the highest level of the model the polygons look all messed up. Can anyone help me fix the problem?
If you need additional information or you don’t understand the problem please ask.please ask
looks like you lost your vertex index to me, check you OBJ import option in maya and make sure " create multiple object is ticked OFF
also, i usually put all mye export OBJ option to ON
I agree with abe_Tamazir >>>>>make sure when you import in maya2009 (option obj) >>> create multiple object is OFF.
