hi…i’ve got a problem in zbrush to maya displacement
i created the displacement map and rendered it in maya…the map was correctly assigned but there was a detail loss…what should i do?..
you can see the both pictures rendered in zbrush and maya …
here’s the zbrush rendering

here’s the maya rendering …there you can see a detail loss than zbrush rendering
mainly around [color=SandyBrown]eyelids , bottom lip & the bottom of the legs [begining of the shoes] we can see a little bit of detail loss…plez tell me how to fix this
thanx in advance