Hello everyone, its been a while since i did maps transfer and render setup. And I run into a couple problems. I export a 16bit displacement map with smooth uv option on and this is wat i got from rendering in mental ray maya 2009.
also I am getting very distracting big seams on tangent normal maps too, i read some of the post said those normal map seam canot be avoided, I need to hide them. I would like to know if thats the case.
Can anyone kinda enough to answer me or point me to the rite resource to sovle this problem please, thanks in advance.

Zbrush version and platform?
thx Kervwin, I think i found the problem, an overlapping on a uv maps,I am so embarrassed.
NP. Overlapping UVs happen to the best of us. 
The “New from UV Check” Button in the texture menu can help you spot them.
-K