Hi-
I created a head model in 3ds Max, then exported it as an obj. file into ZBrush. In ZBrush I used the z-project tool to texture the model, and then I exported the model. I thought that if exported as an obj. file it should have the texture export with it.
In Max, I imported the model, but when I do this there is no texture applied to the model. The model is just white. I opened the material editor and clicked on the little box next to diffuse, and selected to use a bitmap. The only texture file I found was an mtl. file, and when I try to open it a message comes up saying that the file is invalid.
What am I doing wrong? I could really use some help… 