ZBrushCentral

Zbrush to MAX - Normal Map Query

Hi everyone, hopefully someone can shed some light on a problem I have been having when trying to use a normal map created in Zbrush, using the Zmapper tool. If I explain my production process it may help things.

Ok, basically I create my low-poly base model in 3DS Max 8, unwrap the UV’s, making sure there are no overlaps, and then export it as an OBJ.
I then import it into Zbrush and start sculpting.

Once I have finished I then open Zmapper and create my normal map, flip it vertically and then export back to MAX to be used in the bump channel of a Vray texture map.

My problem is that when I render my model, the image inherits some jagged or spikey edges, even though the Zbrush model looks nice and smooth.

I have tried tweaking the Zmapper settings but not 100% sure if it is this that causes the problem. Basically I want to be able to get some nice results, as most people do, but am finding it quite difficult to achieve.

If someone could advise me where I’m going wrong I would really appreciate it. Perhaps you know of a really good Start to Finish tutorial that will give me gr8 results every time.

Also, can someone tell me what the differences between the following are:
Normal Map, Displacement Map and Bump Map. I understand the way a normal and bump map work etc but not really sure when I should use them.

Many thanks in advance

Could you show examples of the problem?

For your other question: http://www.pixologic.com/docs/index.php/Bump%2C_Displacement%2C_and_Normal_Maps

Here is my hi-res Zbrush sculpt and below that is the model with the normal map applied. The only other I can think of is that maybe Im putting the normal map in the wrong material slot. I have been using the Bump Map slot. Is this correct? As you can see the Max render doesn’t carry anywhere near the right amount of detail…

Your help appreciated thanks

You need to click on the “none” slot in the bump map
then select a “normal bump”
then apply your normal map to that top map…tada. make sure you turn up your bump setting from 30 to 100

I’m not sure I understand what you mean. I open the material editor, select a material slot and then go to Maps. Under Maps are all the available Maps for the type of material selected. Once of them says Bump. I make sure it is ticked and then click on the None field to load my image. Is it this point where I select Normal Bump? ATM I select Bitmap and then select my Normalmap.bmp. Also which file type is the best for Normal Maps? PSD, TIFF or BMP
Once again many thanks for your help. I am at work atm so will try this when I get home later

Hi again. Ok I think it’s obvious where I was going wrong, by using Bitmap instead of Normal Bump. However, different lighting setups give really different results. I know this is probably a question that has too many answers but what would you recommend as a good lighting setup to produce good reults? I have V-Ray and Mental Ray but my renders usually appear to dark or way too bright. If anyone knows a decent setup that I can then tweak I would really appreciate it.
Cheers