I have spent the last couple of days trying to figure an “updated” workflow to go from Zbrush 4R7 P3 to Marmoset 2.08. Here’s what I came up with for anyone that’s interested. The following information has been consolidated from all over the place from my research so I cannot claim credit. Here we go:
Creating UVs in Zbrush.
- Open high rez model.
- Zplugin > UV Master.
- Work on Clone.
- Copy UVs.
- Switch to high rez model.
- Paste UVs on lowest Subdivision Level.
- Go to the highest subdivision level.
Exporting Multiple Maps from Zbrush: (Normal & Texture from Polypaint)
Multimap Export Settings:
Check the following:
Sub Tools (if you have them and want them to be included)
3D Printer Exporter (I know we’re going to Marmoset, it just works best this way)
3D Printer Exporter Settings:
Update Size Ratios
Move to Origin
For all Tools
Create and assign a new material.
Under the Albedo Tab > Choose Vertex Color (your polypaint appears!) Make sure sRGB is checked as well.
Under the Surface Tab > Choose Normals. Make sure that Scale and Bias is checked.
I have tried this process from beginning to end a few times and it works great! I hope this helps someone in need. Have a great weekend guys!