ZBrushCentral

Zbrush to Lightwave Normal Map problem

First, this is my first charter i created in Z brush so my knowledge is limited.

My main problem is I am getting weird artifacts all over my object when I export out my normal map, does anyone know whats going on/ quick fixs?

The export settings I use for Lightwave are:
-Tangent
-SmoothUV

Also, I have noticed that the artifacts fade when I kick up the Geometry level in Zbrush. I have tried to fix the marks in Photoshop, but because I’m using GUVtile to UV my object I’m limited to what I can do.

here are some photos of whats going on

Any hints or help are welcome!

Thanks

-Adam

Attachments

ARTIFACTS.JPG

High_level_Geometry.JPG